Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/Transform/StaticAffineTransform.h"
#include "Core/Ray.h"
#include "Math/TVector3.h"
#include <iostream>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::math |
Math functions and utilities. | |