|
Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "Core/Scheduler/WorkScheduler.h"#include "Math/math.h"#include "Math/TVector2.h"#include <Common/assertion.h>#include <algorithm>#include <cmath>Go to the source code of this file.
Classes | |
| class | ph::SpiralScheduler |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |