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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "EngineEnv/Observer/SingleLensObserver.h"#include "Core/Receiver/PinholeCamera.h"#include "Core/Receiver/ThinLensCamera.h"#include "EngineEnv/CoreCookingContext.h"#include "EngineEnv/CoreCookedUnit.h"#include "Math/Transform/StaticAffineTransform.h"#include "Math/Transform/StaticRigidTransform.h"#include "Math/math.h"#include <utility>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |