Photon Engine 2.0.0-beta
A physically based renderer.
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#include "EngineEnv/Observer/SingleLensObserver.h"
#include "Core/Receiver/PinholeCamera.h"
#include "Core/Receiver/ThinLensCamera.h"
#include "EngineEnv/CoreCookingContext.h"
#include "EngineEnv/CoreCookedUnit.h"
#include "Math/Transform/StaticAffineTransform.h"
#include "Math/Transform/StaticRigidTransform.h"
#include "Math/math.h"
#include <utility>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |