Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Renderer/Sampling/ReceiverSamplingWork.h"
#include "Core/Renderer/Sampling/SamplingRenderer.h"
#include "Core/Filmic/TSamplingFilm.h"
#include "Core/SampleGenerator/SampleGenerator.h"
#include "Core/Receiver/Receiver.h"
#include "Core/Estimator/Integrand.h"
#include "Utility/Timer.h"
#include "Core/Ray.h"
#include "Math/Random/sample.h"
#include <Common/profiling.h>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |