Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/TVector3.h"
#include "Core/Ray.h"
#include "Core/Quantity/Time.h"
#include "Core/LTA/PDF.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <Common/logging.h>
#include <optional>
Go to the source code of this file.
Classes | |
class | ph::PrimitivePosSampleInput |
Input for PrimitivePosSampleQuery . More... | |
class | ph::PrimitivePosSampleOutput |
Output for PrimitivePosSampleQuery . More... | |
class | ph::PrimitivePosSampleQuery |
Information for generating a sample point on a primitive. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |