Photon Engine 2.0.0-beta
A physically based renderer.
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PrimitivePosSampleQuery.h File Reference
#include "Math/TVector3.h"
#include "Core/Ray.h"
#include "Core/Quantity/Time.h"
#include "Core/LTA/PDF.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <Common/logging.h>
#include <optional>

Go to the source code of this file.

Classes

class  ph::PrimitivePosSampleInput
 Input for PrimitivePosSampleQuery. More...
 
class  ph::PrimitivePosSampleOutput
 Output for PrimitivePosSampleQuery. More...
 
class  ph::PrimitivePosSampleQuery
 Information for generating a sample point on a primitive. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.