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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/TVector3.h"#include "Core/Ray.h"#include "Core/HitDetail.h"#include "Core/SurfaceHit.h"#include "Core/LTA/PDF.h"#include <Common/primitive_type.h>#include <Common/assertion.h>#include <optional>Go to the source code of this file.
Classes | |
| class | ph::PrimitivePosPdfInput |
Input for PrimitivePosPdfOutput. More... | |
| class | ph::PrimitivePosPdfOutput |
Output for PrimitivePosPdfOutput. More... | |
| class | ph::PrimitivePosPdfQuery |
| Information for the probability of generating a specific sample point on a primitive. More... | |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |