Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/TVector3.h"
#include "Core/Ray.h"
#include "Core/HitDetail.h"
#include "Core/SurfaceHit.h"
#include "Core/LTA/PDF.h"
#include <Common/primitive_type.h>
#include <Common/assertion.h>
#include <optional>
Go to the source code of this file.
Classes | |
class | ph::PrimitivePosPdfInput |
Input for PrimitivePosPdfOutput . More... | |
class | ph::PrimitivePosPdfOutput |
Output for PrimitivePosPdfOutput . More... | |
class | ph::PrimitivePosPdfQuery |
Information for the probability of generating a specific sample point on a primitive. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |