|
Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "Core/Texture/Sky/PreethamTexture.h"#include "Math/constant.h"#include "Math/Geometry/TSphere.h"#include "Core/Texture/SampleLocation.h"#include "Math/Color/color_spaces.h"#include <Common/assertion.h>#include <Common/logging.h>#include <algorithm>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
Functions | |
| ph::PH_DEFINE_INTERNAL_LOG_GROUP (PreethamTexture, Texture) | |