Photon Engine 2.0.0-beta
A physically based renderer.
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PreethamTexture.cpp File Reference
#include "Core/Texture/Sky/PreethamTexture.h"
#include "Math/constant.h"
#include "Math/Geometry/TSphere.h"
#include "Core/Texture/SampleLocation.h"
#include "Math/Color/color_spaces.h"
#include <Common/assertion.h>
#include <Common/logging.h>
#include <algorithm>

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Functions

 ph::PH_DEFINE_INTERNAL_LOG_GROUP (PreethamTexture, Texture)