Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "EngineEnv/Observer/Observer.h"
#include "SDL/sdl_interface.h"
#include "Math/TVector2.h"
#include "Math/TVector3.h"
#include "Math/TQuaternion.h"
#include "Math/Transform/TDecomposedTransform.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <optional>
Go to the source code of this file.
Classes | |
class | ph::OrientedRasterObserver |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |