Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "Core/SurfaceBehavior/SurfaceOptics.h"
#include "Math/Color/Spectrum.h"
#include "Core/SurfaceBehavior/SurfaceOptics/LaurentBelcour/LbLayer.h"
#include <Common/primitive_type.h>
#include <vector>
Go to the source code of this file.
Classes | |
class | ph::LbLayeredSurface |
Laurent Belcour's layered BSDF model. This is the symmetric model as described in Section 6.2 of the paper [1]. Laurent Belcour's project page: https://belcour.github.io/blog/research/2018/05/05/brdf-realtime-layered.html. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |