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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/SurfaceBehavior/SurfaceOptics.h"#include "Math/Color/Spectrum.h"#include "Core/SurfaceBehavior/SurfaceOptics/LaurentBelcour/LbLayer.h"#include <Common/primitive_type.h>#include <vector>Go to the source code of this file.
Classes | |
| class | ph::LbLayeredSurface |
| Laurent Belcour's layered BSDF model. This is the symmetric model as described in Section 6.2 of the paper [1]. Laurent Belcour's project page: https://belcour.github.io/blog/research/2018/05/05/brdf-realtime-layered.html. More... | |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |