Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "Core/SurfaceBehavior/SurfaceOptics/LaurentBelcour/LbLayeredSurface.h"
#include "Core/SurfaceBehavior/BsdfHelper.h"
#include "Core/SurfaceBehavior/SurfaceOptics/LaurentBelcour/InterfaceStatistics.h"
#include "Core/SurfaceBehavior/SurfaceOptics/LaurentBelcour/LbLayer.h"
#include "Core/SurfaceBehavior/Property/IsoTrowbridgeReitzConstant.h"
#include "Core/LTA/SidednessAgreement.h"
#include "Core/SurfaceBehavior/BsdfEvalQuery.h"
#include "Core/SurfaceBehavior/BsdfSampleQuery.h"
#include "Core/SurfaceBehavior/BsdfPdfQuery.h"
#include "Math/Random/Random.h"
#include "Core/SampleGenerator/SampleFlow.h"
#include <Common/assertion.h>
#include <cmath>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |