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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/SurfaceBehavior/SurfaceOptics/LaurentBelcour/LbLayeredSurface.h"#include "Core/SurfaceBehavior/BsdfHelper.h"#include "Core/SurfaceBehavior/SurfaceOptics/LaurentBelcour/InterfaceStatistics.h"#include "Core/SurfaceBehavior/SurfaceOptics/LaurentBelcour/LbLayer.h"#include "Core/SurfaceBehavior/Property/IsoTrowbridgeReitzConstant.h"#include "Core/LTA/SidednessAgreement.h"#include "Core/SurfaceBehavior/BsdfEvalQuery.h"#include "Core/SurfaceBehavior/BsdfSampleQuery.h"#include "Core/SurfaceBehavior/BsdfPdfQuery.h"#include "Math/Random/Random.h"#include "Core/SampleGenerator/SampleFlow.h"#include <Common/assertion.h>#include <cmath>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |