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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/TVector2.h"#include "Math/TVector3.h"#include "Utility/utility.h"#include <Common/assertion.h>#include <Common/primitive_type.h>#include <memory>#include <cstddef>#include <limits>#include <array>#include <climits>#include <type_traits>Go to the source code of this file.
Classes | |
| class | ph::IndexedVertexBuffer |
| A general vertex buffer for storing various indexed attributes. More... | |
| struct | ph::IndexedVertexBuffer::AttributeDeclaration |
| Info for a declared vertex attribute. More... | |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
Enumerations | |
| enum class | ph::EVertexAttribute : uint8 { ph::Position_0 = 0 , ph::Normal_0 , ph::Tangent_0 , ph::TexCoord_0 , ph::TexCoord_1 , ph::Color_0 , ph::SIZE } |
| enum class | ph::EVertexElement : uint8 { ph::Float32 = 0 , ph::Float16 , ph::Int32 , ph::Int16 , ph::OctahedralUnitVec3_32 , ph::OctahedralUnitVec3_24 , ph::SIZE } |