Photon Engine 2.0.0-beta
A physically based renderer.
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IndexedVertexBuffer.h File Reference
#include "Math/TVector2.h"
#include "Math/TVector3.h"
#include "Utility/utility.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <memory>
#include <cstddef>
#include <limits>
#include <array>
#include <climits>
#include <type_traits>

Go to the source code of this file.

Classes

class  ph::IndexedVertexBuffer
 A general vertex buffer for storing various indexed attributes. More...
 
struct  ph::IndexedVertexBuffer::AttributeDeclaration
 Info for a declared vertex attribute. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Enumerations

enum class  ph::EVertexAttribute : uint8 {
  ph::Position_0 = 0 , ph::Normal_0 , ph::Tangent_0 , ph::TexCoord_0 ,
  ph::TexCoord_1 , ph::Color_0 , ph::SIZE
}
 
enum class  ph::EVertexElement : uint8 {
  ph::Float32 = 0 , ph::Float16 , ph::Int32 , ph::Int16 ,
  ph::OctahedralUnitVec3_32 , ph::OctahedralUnitVec3_24 , ph::SIZE
}