Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/TVector2.h"
#include "Math/TVector3.h"
#include "Utility/utility.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <memory>
#include <cstddef>
#include <limits>
#include <array>
#include <climits>
#include <type_traits>
Go to the source code of this file.
Classes | |
class | ph::IndexedVertexBuffer |
A general vertex buffer for storing various indexed attributes. More... | |
struct | ph::IndexedVertexBuffer::AttributeDeclaration |
Info for a declared vertex attribute. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Enumerations | |
enum class | ph::EVertexAttribute : uint8 { ph::Position_0 = 0 , ph::Normal_0 , ph::Tangent_0 , ph::TexCoord_0 , ph::TexCoord_1 , ph::Color_0 , ph::SIZE } |
enum class | ph::EVertexElement : uint8 { ph::Float32 = 0 , ph::Float16 , ph::Int32 , ph::Int16 , ph::OctahedralUnitVec3_32 , ph::OctahedralUnitVec3_24 , ph::SIZE } |