Photon Engine 2.0.0-beta
A physically based renderer.
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IndexedVertexBuffer.cpp File Reference
#include "Core/Intersection/DataStructure/IndexedVertexBuffer.h"
#include "Math/math.h"
#include "Math/Geometry/geometry.h"
#include "Math/TVector2.h"
#include <Common/exceptions.h>
#include <Common/logging.h>
#include <cstring>
#include <cmath>

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Functions

 ph::PH_DEFINE_INTERNAL_LOG_GROUP (IndexedVertexBuffer, Core)