Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "Core/Intersection/DataStructure/IndexedVertexBuffer.h"
#include "Math/math.h"
#include "Math/Geometry/geometry.h"
#include "Math/TVector2.h"
#include <Common/exceptions.h>
#include <Common/logging.h>
#include <cstring>
#include <cmath>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Functions | |
ph::PH_DEFINE_INTERNAL_LOG_GROUP (IndexedVertexBuffer, Core) | |