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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Intersection/DataStructure/IndexedVertexBuffer.h"#include "Math/math.h"#include "Math/Geometry/geometry.h"#include "Math/TVector2.h"#include <Common/exceptions.h>#include <Common/logging.h>#include <cstring>#include <cmath>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
Functions | |
| ph::PH_DEFINE_INTERNAL_LOG_GROUP (IndexedVertexBuffer, Core) | |