Photon Engine 2.0.0-beta
A physically based renderer.
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IndexedUIntBuffer.h File Reference
#include "Math/math.h"
#include "Utility/utility.h"
#include <Common/assertion.h>
#include <Common/primitive_type.h>
#include <Common/utility.h>
#include <cstddef>
#include <climits>
#include <memory>
#include <concepts>
#include <limits>
#include <stdexcept>
#include <format>
#include <cstring>
#include <algorithm>
#include <type_traits>

Go to the source code of this file.

Classes

class  ph::IndexedUIntBuffer
 A general unsigned integer buffer for integers with any number of bits. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.