Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/VolumeBehavior/ScatterFunction/HenyeyGreenstein.h"
#include "Core/Texture/constant_textures.h"
#include "Core/SurfaceHit.h"
#include "Core/Texture/TSampler.h"
#include "Math/TVector3.h"
#include "Math/constant.h"
#include <Common/assertion.h>
#include <cmath>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |