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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Emitter/GroupedDiffuseSurfaceEmitter.h"#include "Core/Emitter/DiffuseSurfaceEmitter.h"#include "Core/Intersection/Primitive.h"#include "Core/Texture/TSampler.h"#include "Math/Random/Random.h"#include "Core/Emitter/Query/DirectEnergySampleQuery.h"#include "Core/Emitter/Query/DirectEnergyPdfQuery.h"#include "Core/Emitter/Query/EnergyEmissionSampleQuery.h"#include <Common/utility.h>#include <Common/logging.h>#include <unordered_set>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |