Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Emitter/GroupedDiffuseSurfaceEmitter.h"
#include "Core/Emitter/DiffuseSurfaceEmitter.h"
#include "Core/Intersection/Primitive.h"
#include "Core/Texture/TSampler.h"
#include "Math/Random/Random.h"
#include "Core/Emitter/Query/DirectEnergySampleQuery.h"
#include "Core/Emitter/Query/DirectEnergyPdfQuery.h"
#include "Core/Emitter/Query/EnergyEmissionSampleQuery.h"
#include <Common/utility.h>
#include <Common/logging.h>
#include <unordered_set>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |