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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "DataIO/EXR/ExrFileWriter.h"#include "DataIO/EXR/exr_io_common.h"#include "Frame/TFrame.h"#include "Utility/ByteBuffer.h"#include <Common/exceptions.h>#include <Common/profiling.h>#include <type_traits>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |