Photon Engine 2.0.0-beta
A physically based renderer.
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#include "DataIO/EXR/ExrFileWriter.h"
#include "DataIO/EXR/exr_io_common.h"
#include "Frame/TFrame.h"
#include "Utility/ByteBuffer.h"
#include <Common/exceptions.h>
#include <Common/profiling.h>
#include <type_traits>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |