Photon Engine 2.0.0-beta
A physically based renderer.
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EngineInitSettings.h File Reference
#include "ESurfaceRefineMode.h"
#include <Common/Log/logger_fwd.h>
#include <Common/primitive_type.h>
#include <cstddef>
#include <vector>
#include <string>

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Classes

class  ph::EngineInitSettings
 Options for initializing core engine. These settings are loaded on engine startup and remains constant till engine exit. Changing the settings will require an engine restart to see the effect. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.