Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "ESurfaceRefineMode.h"
#include <Common/Log/logger_fwd.h>
#include <Common/primitive_type.h>
#include <cstddef>
#include <vector>
#include <string>
Go to the source code of this file.
Classes | |
class | ph::EngineInitSettings |
Options for initializing core engine. These settings are loaded on engine startup and remains constant till engine exit. Changing the settings will require an engine restart to see the effect. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |