|
Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "Math/math_fwd.h"#include "Math/math.h"#include "Math/Color/Spectrum.h"#include "Utility/TBitFlags.h"#include <Common/primitive_type.h>Go to the source code of this file.
Classes | |
| class | ph::Emitter |
An electromagnetic energy emitting source. The emitted energy can be captured by a Receiver. More... | |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
| namespace | ph::detail |
| Implementation detail mainly for internal usages. | |
Typedefs | |
| using | ph::detail::EmitterFlagIntType = uint8 |
| using | ph::EmitterFeatureSet = TEnumFlags<EEmitterFeatureSet> |
Enumerations | |
| enum class | ph::EEmitterFeatureSet : detail::EmitterFlagIntType { ph::ZeroBounceSample = detail::efs_zero_bounce_sample_bits , ph::BsdfSample = detail::efs_bsdf_sample_bits , ph::DirectSample = detail::efs_direct_sample_bits , ph::EmissionSample = detail::efs_emission_sample_bits , ph::Default } |
| Runtime features of an emitter. More... | |
Functions | |
| ph::PH_DEFINE_INLINE_ENUM_FLAG_OPERATORS (EEmitterFeatureSet) | |
Variables | |
| constexpr auto | ph::detail::efs_zero_bounce_sample_bits = math::flag_bit<uint8, 1>() |
| constexpr auto | ph::detail::efs_bsdf_sample_bits = math::flag_bit<uint8, 2>() |
| constexpr auto | ph::detail::efs_direct_sample_bits = math::flag_bit<uint8, 3>() |
| constexpr auto | ph::detail::efs_emission_sample_bits = math::flag_bit<uint8, 4>() |