Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Math/math_fwd.h"
#include "Math/math.h"
#include "Math/Color/Spectrum.h"
#include "Utility/TBitFlags.h"
#include <Common/primitive_type.h>
Go to the source code of this file.
Classes | |
class | ph::Emitter |
An electromagnetic energy emitting source. The emitted energy can be captured by a Receiver . More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::detail |
Implementation detail mainly for internal usages. | |
Typedefs | |
using | ph::detail::EmitterFlagIntType = uint8 |
using | ph::EmitterFeatureSet = TEnumFlags<EEmitterFeatureSet> |
Enumerations | |
enum class | ph::EEmitterFeatureSet : detail::EmitterFlagIntType { ph::ZeroBounceSample = detail::efs_zero_bounce_sample_bits , ph::BsdfSample = detail::efs_bsdf_sample_bits , ph::DirectSample = detail::efs_direct_sample_bits , ph::EmissionSample = detail::efs_emission_sample_bits , ph::Default } |
Runtime features of an emitter. More... | |
Functions | |
ph::PH_DEFINE_INLINE_ENUM_FLAG_OPERATORS (EEmitterFeatureSet) | |
Variables | |
constexpr auto | ph::detail::efs_zero_bounce_sample_bits = math::flag_bit<uint8, 1>() |
constexpr auto | ph::detail::efs_bsdf_sample_bits = math::flag_bit<uint8, 2>() |
constexpr auto | ph::detail::efs_direct_sample_bits = math::flag_bit<uint8, 3>() |
constexpr auto | ph::detail::efs_emission_sample_bits = math::flag_bit<uint8, 4>() |