Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Emitter/Sampler/ESUniformRandom.h"
#include "Core/Emitter/Query/DirectEnergySampleQuery.h"
#include "Core/Emitter/Query/DirectEnergyPdfQuery.h"
#include "Math/TVector3.h"
#include "Core/SurfaceHit.h"
#include "Core/Intersection/PrimitiveMetadata.h"
#include "Core/Intersection/Primitive.h"
#include "Core/Emitter/Emitter.h"
#include "Core/SampleGenerator/SampleFlow.h"
#include <Common/assertion.h>
#include <iostream>
#include <cmath>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |