Photon Engine 2.0.0-beta
A physically based renderer.
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ESPowerFavoring.h File Reference
#include "Core/Emitter/Sampler/EmitterSampler.h"
#include "Math/Random/TPwcDistribution1D.h"
#include <vector>
#include <unordered_map>

Go to the source code of this file.

Classes

class  ph::ESPowerFavoring
 

Namespaces

namespace  ph
 The root for all renderer implementations.