Photon Engine
2.0.0-beta
A physically based renderer.
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EPictureFile.h
Go to the documentation of this file.
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#pragma once
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#include <string_view>
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namespace
ph
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{
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enum class
EPictureFile
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{
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Unknown
= 0,
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PNG
,
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JPG
,
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BMP
,
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TGA
,
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HDR
,
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EXR
,
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HighPrecisionEXR
,
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PFM
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};
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EPictureFile
picture_file_type_from_extension
(std::string_view ext);
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}
// end namespace ph
ph
The root for all renderer implementations.
Definition
EEngineProject.h:6
ph::picture_file_type_from_extension
EPictureFile picture_file_type_from_extension(std::string_view ext)
Definition
EPictureFile.cpp:6
ph::ESurfaceHitReason::Unknown
@ Unknown
ph::EPictureFile
EPictureFile
Definition
EPictureFile.h:9
ph::EPictureFile::PNG
@ PNG
ph::EPictureFile::TGA
@ TGA
ph::EPictureFile::HDR
@ HDR
ph::EPictureFile::PFM
@ PFM
ph::EPictureFile::JPG
@ JPG
ph::EPictureFile::BMP
@ BMP
ph::EPictureFile::HighPrecisionEXR
@ HighPrecisionEXR
ph::EPictureFile::EXR
@ EXR
Source
DataIO
EPictureFile.h
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