Photon Engine 2.0.0-beta
A physically based renderer.
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EPictureFile.h
Go to the documentation of this file.
1#pragma once
2
3#include <string_view>
4
5namespace ph
6{
7
8enum class EPictureFile
9{
10 Unknown = 0,
11 PNG,
12 JPG,
13 BMP,
14 TGA,
15 HDR,
16 EXR,
18 PFM
19};
20
22
23}// end namespace ph
The root for all renderer implementations.
Definition EEngineProject.h:6
EPictureFile picture_file_type_from_extension(std::string_view ext)
Definition EPictureFile.cpp:6
EPictureFile
Definition EPictureFile.h:9