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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Emitter/DiffuseSurfaceEmitterBase.h"#include "Math/TVector3.h"#include "Core/Texture/constant_textures.h"#include "Core/Intersection/Primitive.h"#include "Core/Intersection/Query/PrimitivePosSampleQuery.h"#include "Core/Intersection/Query/PrimitivePosPdfQuery.h"#include "Core/Emitter/Query/DirectEnergySampleQuery.h"#include "Core/Emitter/Query/DirectEnergyPdfQuery.h"#include "Core/Emitter/Query/EnergyEmissionSampleQuery.h"#include "Core/Ray.h"#include "Core/HitProbe.h"#include "Core/HitDetail.h"#include "Core/Texture/TSampler.h"#include "Math/constant.h"#include "Math/Color/Spectrum.h"#include "Core/Texture/SampleLocation.h"#include "Math/Geometry/THemisphere.h"#include "Math/TOrthonormalBasis3.h"#include "Core/SampleGenerator/SampleFlow.h"#include "Core/LTA/lta.h"#include "Math/Color/color_spaces.h"#include <limits>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |