Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Emitter/DiffuseSurfaceEmitterBase.h"
#include "Math/TVector3.h"
#include "Core/Texture/constant_textures.h"
#include "Core/Intersection/Primitive.h"
#include "Core/Intersection/Query/PrimitivePosSampleQuery.h"
#include "Core/Intersection/Query/PrimitivePosPdfQuery.h"
#include "Core/Emitter/Query/DirectEnergySampleQuery.h"
#include "Core/Emitter/Query/DirectEnergyPdfQuery.h"
#include "Core/Emitter/Query/EnergyEmissionSampleQuery.h"
#include "Core/Ray.h"
#include "Core/HitProbe.h"
#include "Core/HitDetail.h"
#include "Core/Texture/TSampler.h"
#include "Math/constant.h"
#include "Math/Color/Spectrum.h"
#include "Core/Texture/SampleLocation.h"
#include "Math/Geometry/THemisphere.h"
#include "Math/TOrthonormalBasis3.h"
#include "Core/SampleGenerator/SampleFlow.h"
#include "Core/LTA/lta.h"
#include "Math/Color/color_spaces.h"
#include <limits>
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |