Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Emitter/DiffuseSurfaceEmitter.h"
#include "Core/Intersection/Primitive.h"
#include "Core/Intersection/Query/PrimitivePosSampleQuery.h"
#include "Core/HitProbe.h"
#include "Core/HitDetail.h"
#include "Core/Texture/TSampler.h"
#include "Math/constant.h"
#include "Core/Texture/SampleLocation.h"
#include "Core/SampleGenerator/SampleFlow.h"
#include "Math/Color/color_spaces.h"
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |