|
Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "Core/Emitter/DiffuseSurfaceEmitter.h"#include "Core/Intersection/Primitive.h"#include "Core/Intersection/Query/PrimitivePosSampleQuery.h"#include "Core/HitProbe.h"#include "Core/HitDetail.h"#include "Core/Texture/TSampler.h"#include "Math/constant.h"#include "Core/Texture/SampleLocation.h"#include "Core/SampleGenerator/SampleFlow.h"#include "Math/Color/color_spaces.h"Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |