Photon Engine 2.0.0-beta
A physically based renderer.
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#include "SDL/SdlResourceBase.h"
Go to the source code of this file.
Classes | |
class | ph::CoreSdlResource |
Core SDL resource abstraction. This class does not provide static/dynamic category information. The work is left for derived classes. See SdlResourceBase for more implementation requirements. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |