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Photon Engine 2.0.0-beta
A physically based renderer.
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CoreCookedUnit.h File Reference
#include "Utility/IMoveOnly.h"
#include "Math/Transform/Transform.h"
#include <Common/assertion.h>
#include <memory>
#include <vector>

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Classes

class  ph::CoreCookedUnit
 

Namespaces

namespace  ph
 The root for all renderer implementations.