Photon Engine 2.0.0-beta
A physically based renderer.
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CoreCookedUnit.cpp File Reference
#include "EngineEnv/CoreCookedUnit.h"
#include "SDL/SceneDescription.h"
#include "World/VisualWorld.h"
#include "Core/Renderer/Renderer.h"
#include "Core/Receiver/Receiver.h"
#include "Core/SampleGenerator/SampleGenerator.h"
#include <Common/assertion.h>
#include <Common/logging.h>
#include <utility>

Namespaces

namespace  ph
 The root for all renderer implementations.
 

Functions

 ph::PH_DEFINE_INTERNAL_LOG_GROUP (CoreCookedUnit, Core)