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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "EngineEnv/CoreCookedUnit.h"#include "SDL/SceneDescription.h"#include "World/VisualWorld.h"#include "Core/Renderer/Renderer.h"#include "Core/Receiver/Receiver.h"#include "Core/SampleGenerator/SampleGenerator.h"#include <Common/assertion.h>#include <Common/logging.h>#include <utility>Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
Functions | |
| ph::PH_DEFINE_INTERNAL_LOG_GROUP (CoreCookedUnit, Core) | |