Photon Engine 2.0.0-beta
A physically based renderer.
|
#include "DataIO/Stream/IInputStream.h"
#include <Common/assertion.h>
#include <Common/io_exceptions.h>
#include <cstddef>
#include <memory>
#include <type_traits>
#include <algorithm>
#include <format>
Go to the source code of this file.
Classes | |
class | ph::ByteBufferInputStream |
An in-memory byte stream designed for I/O performance. More... | |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |