Photon Engine 2.0.0-beta
A physically based renderer.
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ByteBufferInputStream.h File Reference
#include "DataIO/Stream/IInputStream.h"
#include <Common/assertion.h>
#include <Common/io_exceptions.h>
#include <cstddef>
#include <memory>
#include <type_traits>
#include <algorithm>
#include <format>

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Classes

class  ph::ByteBufferInputStream
 An in-memory byte stream designed for I/O performance. More...
 

Namespaces

namespace  ph
 The root for all renderer implementations.