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Photon Engine 2.0.0-beta
A physically based renderer.
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#include <Common/primitive_type.h>#include <cstddef>Go to the source code of this file.
Classes | |
| class | ph::math::BvhParams |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
| namespace | ph::math |
| Math functions and utilities. | |
Enumerations | |
| enum class | ph::math::EBvhNodeSplitMethod { ph::math::EqualItems , ph::math::EqualIntervals , ph::math::SAH_Buckets_OneAxis , ph::math::SAH_Buckets_MultiAxis , ph::math::SAH_EdgeSort_OneAxis } |