Photon Engine 2.0.0-beta
A physically based renderer.
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BvhParams.h File Reference
#include <Common/primitive_type.h>
#include <cstddef>

Go to the source code of this file.

Classes

class  ph::math::BvhParams
 

Namespaces

namespace  ph
 The root for all renderer implementations.
 
namespace  ph::math
 Math functions and utilities.
 

Enumerations

enum class  ph::math::EBvhNodeSplitMethod {
  ph::math::EqualItems , ph::math::EqualIntervals , ph::math::SAH_Buckets_OneAxis , ph::math::SAH_Buckets_MultiAxis ,
  ph::math::SAH_EdgeSort_OneAxis
}