Photon Engine 2.0.0-beta
A physically based renderer.
|
#include <Common/primitive_type.h>
#include <cstddef>
Go to the source code of this file.
Classes | |
class | ph::math::BvhParams |
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
namespace | ph::math |
Math functions and utilities. | |
Enumerations | |
enum class | ph::math::EBvhNodeSplitMethod { ph::math::EqualItems , ph::math::EqualIntervals , ph::math::SAH_Buckets_OneAxis , ph::math::SAH_Buckets_MultiAxis , ph::math::SAH_EdgeSort_OneAxis } |