Photon Engine 2.0.0-beta
A physically based renderer.
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BinaryFileInputStream.h File Reference
#include "DataIO/Stream/StdInputStream.h"
#include "DataIO/FileSystem/Path.h"
#include "Utility/TSpan.h"
#include <Common/assertion.h>
#include <Common/memory.h>
#include <type_traits>
#include <cstddef>
#include <optional>

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Classes

class  ph::BinaryFileInputStream
 

Namespaces

namespace  ph
 The root for all renderer implementations.