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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "DataIO/Stream/StdInputStream.h"#include "DataIO/FileSystem/Path.h"#include "Utility/TSpan.h"#include <Common/assertion.h>#include <Common/memory.h>#include <type_traits>#include <cstddef>#include <optional>Go to the source code of this file.
Classes | |
| class | ph::BinaryFileInputStream |
Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |