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Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Estimator/BVPTEstimator.h"#include "Core/Ray.h"#include "Core/HitDetail.h"#include "Core/SurfaceHit.h"#include "Core/Intersection/PrimitiveMetadata.h"#include "Core/Intersection/Primitive.h"#include "Core/SurfaceBehavior/SurfaceBehavior.h"#include "Core/SurfaceBehavior/SurfaceOptics.h"#include "Core/Emitter/Emitter.h"#include "Core/SurfaceBehavior/BsdfQueryContext.h"#include "Core/SurfaceBehavior/BsdfSampleQuery.h"#include "Math/Color/Spectrum.h"#include "Core/LTA/PtVolumetricEstimator.h"#include "Core/LTA/SurfaceTracer.h"#include "Core/LTA/RussianRoulette.h"#include "Math/TVector3.h"#include "Core/Estimator/Integrand.h"Namespaces | |
| namespace | ph |
| The root for all renderer implementations. | |
Macros | |
| #define | MAX_RAY_BOUNCES 10000 |
| #define MAX_RAY_BOUNCES 10000 |