Photon Engine 2.0.0-beta
A physically based renderer.
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#include "Core/Estimator/BVPTEstimator.h"
#include "Core/Ray.h"
#include "Core/HitDetail.h"
#include "Core/SurfaceHit.h"
#include "Core/Intersection/PrimitiveMetadata.h"
#include "Core/Intersection/Primitive.h"
#include "Core/SurfaceBehavior/SurfaceBehavior.h"
#include "Core/SurfaceBehavior/SurfaceOptics.h"
#include "Core/Emitter/Emitter.h"
#include "Core/SurfaceBehavior/BsdfQueryContext.h"
#include "Core/SurfaceBehavior/BsdfSampleQuery.h"
#include "Math/Color/Spectrum.h"
#include "Core/LTA/PtVolumetricEstimator.h"
#include "Core/LTA/SurfaceTracer.h"
#include "Core/LTA/RussianRoulette.h"
#include "Math/TVector3.h"
#include "Core/Estimator/Integrand.h"
Namespaces | |
namespace | ph |
The root for all renderer implementations. | |
Macros | |
#define | MAX_RAY_BOUNCES 10000 |
#define MAX_RAY_BOUNCES 10000 |