Photon Engine C API 2.0.0-beta
A physically based renderer.
|
#include "Api/api_helpers.h"
#include <Common/assertion.h>
#include <Common/memory.h>
#include <Utility/ByteBuffer.h>
#include <Core/Renderer/RenderRegionStatus.h>
#include <type_traits>
#include <memory>
Go to the source code of this file.
Namespaces | |
namespace | ph |
Functions | |
bool | ph::is_reversing_bytes_needed (PhEndian desiredEndianness) |
PhFrameRegionStatus | ph::to_frame_region_status (ERegionStatus regionStatus) |
void | ph::to_frame_region_info (const RenderRegionStatus ®ionStatus, PhFrameRegionInfo *out_regionInfo) |
template<typename T > | |
TSpan< T > | ph::make_array_from_buffer (std::size_t numArrayElements, ByteBuffer &buffer, bool allowBufferGrowth=false) |
Make an array of default constructed objects of type T . | |