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Photon Engine C API 2.0.0-beta
A physically based renderer.
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#include "Api/api_helpers.h"#include <Common/assertion.h>#include <Common/memory.h>#include <Utility/ByteBuffer.h>#include <Core/Renderer/RenderRegionStatus.h>#include <type_traits>#include <memory>Go to the source code of this file.
Namespaces | |
| namespace | ph |
Functions | |
| bool | ph::is_reversing_bytes_needed (PhEndian desiredEndianness) |
| PhFrameRegionStatus | ph::to_frame_region_status (ERegionStatus regionStatus) |
| void | ph::to_frame_region_info (const RenderRegionStatus ®ionStatus, PhFrameRegionInfo *out_regionInfo) |
| template<typename T > | |
| TSpan< T > | ph::make_array_from_buffer (std::size_t numArrayElements, ByteBuffer &buffer, bool allowBufferGrowth=false) |
Make an array of default constructed objects of type T. | |