Photon Engine 2.0.0-beta
A physically based renderer.
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ph::math::Transform Member List

This is the complete list of members for ph::math::Transform, including all inherited members.

genInversed() constph::math::Transformvirtual
transform(const Ray &ray, Ray *out_ray) constph::math::Transform
transform(const HitInfo &info, HitInfo *out_info) constph::math::Transform
transform(const AABB3D &aabb, AABB3D *out_aabb) constph::math::Transform
transform(const HitInfo &info, const Time &time, HitInfo *out_info) constph::math::Transform
transform(const AABB3D &aabb, const Time &time, AABB3D *out_aabb) constph::math::Transform
transformO(const Vector3R &orientation, Vector3R *out_orientation) constph::math::Transform
transformO(const Vector3R &orientation, const Time &time, Vector3R *out_orientation) constph::math::Transform
transformP(const Vector3R &point, Vector3R *out_point) constph::math::Transform
transformP(const Vector3R &point, const Time &time, Vector3R *out_point) constph::math::Transform
transformV(const Vector3R &vector, Vector3R *out_vector) constph::math::Transform
transformV(const Vector3R &vector, const Time &time, Vector3R *out_vector) constph::math::Transform
~Transform()=defaultph::math::Transformvirtual