Photon Engine 2.0.0-beta
A physically based renderer.
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This is the complete list of members for ph::math::RigidTransform, including all inherited members.
genInversed() const | ph::math::Transform | virtual |
transform(const Ray &ray, Ray *out_ray) const | ph::math::Transform | |
transform(const HitInfo &info, HitInfo *out_info) const | ph::math::Transform | |
transform(const AABB3D &aabb, AABB3D *out_aabb) const | ph::math::Transform | |
transform(const HitInfo &info, const Time &time, HitInfo *out_info) const | ph::math::Transform | |
transform(const AABB3D &aabb, const Time &time, AABB3D *out_aabb) const | ph::math::Transform | |
transformO(const Vector3R &orientation, Vector3R *out_orientation) const | ph::math::Transform | |
transformO(const Vector3R &orientation, const Time &time, Vector3R *out_orientation) const | ph::math::Transform | |
transformP(const Vector3R &point, Vector3R *out_point) const | ph::math::Transform | |
transformP(const Vector3R &point, const Time &time, Vector3R *out_point) const | ph::math::Transform | |
transformV(const Vector3R &vector, Vector3R *out_vector) const | ph::math::Transform | |
transformV(const Vector3R &vector, const Time &time, Vector3R *out_vector) const | ph::math::Transform | |
~Transform()=default | ph::math::Transform | virtual |