|
Photon Engine 2.0.0-beta
A physically based renderer.
|
This is the complete list of members for ph::Vector3Film, including all inherited members.
| addSample(float64 xPx, float64 yPx, const math::Vector3R &sample) override | ph::Vector3Film | inlinevirtual |
| clear() override | ph::Vector3Film | inlinevirtual |
| develop(HdrRgbFrame &out_frame) const | ph::Film | |
| develop(HdrRgbFrame &out_frame, const math::TAABB2D< int64 > ®ionPx) const | ph::Film | |
| Film() | ph::Film | |
| Film(int64 actualWidthPx, int64 actualHeightPx) | ph::Film | |
| Film(int64 actualWidthPx, int64 actualHeightPx, const math::TAABB2D< int64 > &effectiveWindowPx) | ph::Film | |
| Film(Film &&other)=default | ph::Film | |
| getActualResPx() const | ph::Film | inline |
| getDimensions() const | ph::TSamplingFilm< math::Vector3R > | inline |
| getEffectiveResPx() const | ph::Film | inline |
| getEffectiveWindowPx() const | ph::Film | inline |
| getFilter() const | ph::TSamplingFilm< math::Vector3R > | inline |
| getSampleResPx() const | ph::TSamplingFilm< math::Vector3R > | inline |
| getSampleWindowPx() const | ph::TSamplingFilm< math::Vector3R > | inline |
| isSoftEdged() const | ph::TSamplingFilm< math::Vector3R > | inline |
| operator=(Film &&other)=default | ph::Film | |
| setActualResPx(const math::TVector2< int64 > &actualResPx) | ph::Film | inlinevirtual |
| setEffectiveWindowPx(const math::TAABB2D< int64 > &effectiveWindow) override | ph::Vector3Film | inlinevirtual |
| setPixel(float64 xPx, float64 yPx, const math::Vector3R &sample) override | ph::Vector3Film | inlinevirtual |
| setSoftEdge(bool useSoftEdge, float32 softness=1.0f) | ph::TSamplingFilm< math::Vector3R > | inline |
| TSamplingFilm()=default | ph::TSamplingFilm< math::Vector3R > | |
| TSamplingFilm(int64 actualWidthPx, int64 actualHeightPx, const SampleFilter &filter) | ph::TSamplingFilm< math::Vector3R > | inline |
| TSamplingFilm(int64 actualWidthPx, int64 actualHeightPx, const math::TAABB2D< int64 > &effectiveWindowPx, const SampleFilter &filter) | ph::TSamplingFilm< math::Vector3R > | inline |
| Vector3Film(int64 actualWidthPx, int64 actualHeightPx, const SampleFilter &filter) | ph::Vector3Film | inline |
| Vector3Film(int64 actualWidthPx, int64 actualHeightPx, const math::TAABB2D< int64 > &effectiveWindowPx, const SampleFilter &filter) | ph::Vector3Film | inline |
| ~Film()=default | ph::Film | virtual |