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Photon Engine 2.0.0-beta
A physically based renderer.
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This is the complete list of members for ph::TransformedIntersectable, including all inherited members.
| calcAABB() const override | ph::TransformedIntersectable | virtual |
| calcHitDetail(const Ray &ray, HitProbe &probe, HitDetail *const out_detail) const override | ph::TransformedIntersectable | inlinevirtual |
| isIntersecting(const Ray &ray, HitProbe &probe) const override | ph::TransformedIntersectable | inlinevirtual |
| isOccluding(const Ray &ray) const override | ph::TransformedIntersectable | inlinevirtual |
| m_intersectable | ph::TransformedIntersectable | protected |
| m_localToWorld | ph::TransformedIntersectable | protected |
| m_worldToLocal | ph::TransformedIntersectable | protected |
| mayOverlapVolume(const math::AABB3D &aabb) const override | ph::TransformedIntersectable | virtual |
| reintersect(const Ray &ray, HitProbe &probe, const Ray &srcRay, HitProbe &srcProbe) const override | ph::TransformedIntersectable | inlinevirtual |
| TransformedIntersectable() | ph::TransformedIntersectable | |
| TransformedIntersectable(const Intersectable *intersectable, const math::Transform *localToWorld, const math::Transform *worldToLocal) | ph::TransformedIntersectable | |
| ~Intersectable()=default | ph::Intersectable | virtual |