Photon Engine 2.0.0-beta
A physically based renderer.
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This is the complete list of members for ph::PTriangle, including all inherited members.
calcAABB() const override | ph::PTriangle | virtual |
calcExtendedArea() const override | ph::PTriangle | virtual |
calcHitDetail(const Ray &ray, HitProbe &probe, HitDetail *out_detail) const override | ph::PTriangle | virtual |
calcPosPdf(PrimitivePosPdfQuery &query) const override | ph::PTriangle | virtual |
genPosSample(PrimitivePosSampleQuery &query, SampleFlow &sampleFlow, HitProbe &probe) const override | ph::PTriangle | virtual |
getMetadata() const | ph::Primitive | inlinevirtual |
getNa() const | ph::PTriangle | inline |
getNb() const | ph::PTriangle | inline |
getNc() const | ph::PTriangle | inline |
getUVWa() const | ph::PTriangle | inline |
getUVWb() const | ph::PTriangle | inline |
getUVWc() const | ph::PTriangle | inline |
isIntersecting(const Ray &ray, HitProbe &probe) const override | ph::PTriangle | virtual |
isOccluding(const Ray &ray) const | ph::Intersectable | virtual |
mayOverlapVolume(const math::AABB3D &volume) const override | ph::PTriangle | virtual |
PTriangle(const math::Vector3R &vA, const math::Vector3R &vB, const math::Vector3R &vC) | ph::PTriangle | |
reintersect(const Ray &ray, HitProbe &probe, const Ray &srcRay, HitProbe &srcProbe) const override | ph::PTriangle | virtual |
setNa(const math::Vector3R &nA) | ph::PTriangle | inline |
setNb(const math::Vector3R &nB) | ph::PTriangle | inline |
setNc(const math::Vector3R &nC) | ph::PTriangle | inline |
setUVWa(const math::Vector3R &uvwA) | ph::PTriangle | inline |
setUVWb(const math::Vector3R &uvwB) | ph::PTriangle | inline |
setUVWc(const math::Vector3R &uvwC) | ph::PTriangle | inline |
~Intersectable()=default | ph::Intersectable | virtual |