Photon Engine 2.0.0-beta
A physically based renderer.
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This is the complete list of members for ph::PLatLong01Sphere, including all inherited members.
calcAABB() const override | ph::PBasicSphere | virtual |
calcExtendedArea() const override | ph::PBasicSphere | virtual |
calcHitDetail(const Ray &ray, HitProbe &probe, HitDetail *out_detail) const override | ph::PLatLong01Sphere | virtual |
calcPosPdf(PrimitivePosPdfQuery &query) const override | ph::PLatLong01Sphere | virtual |
genPosSample(PrimitivePosSampleQuery &query, SampleFlow &sampleFlow, HitProbe &probe) const override | ph::PLatLong01Sphere | virtual |
getMetadata() const | ph::Primitive | inlinevirtual |
getRadius() const | ph::PBasicSphere | inline |
getRcpRadius() const | ph::PBasicSphere | inline |
getRefinedSurfaceAndNormal(const math::Vector3R &srcSurface) const -> std::pair< math::Vector3R, math::Vector3R > | ph::PBasicSphere | inlineprotected |
isIntersecting(const Ray &ray, HitProbe &probe) const override | ph::PBasicSphere | virtual |
isOccluding(const Ray &ray) const | ph::Intersectable | virtual |
mayOverlapVolume(const math::AABB3D &volume) const override | ph::PBasicSphere | virtual |
PBasicSphere(real radius) | ph::PBasicSphere | explicit |
PLatLong01Sphere(real radius) | ph::PLatLong01Sphere | explicit |
posToUV(const math::Vector3R &position) const | ph::PLatLong01Sphere | |
reintersect(const Ray &ray, HitProbe &probe, const Ray &srcRay, HitProbe &srcProbe) const override | ph::PBasicSphere | virtual |
~Intersectable()=default | ph::Intersectable | virtual |