Photon Engine
2.0.0-beta
A physically based renderer.
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ph::MotionSource Member List
This is the complete list of members for
ph::MotionSource
, including all inherited members.
CATEGORY
ph::TSdlResourceBase< ESdlTypeCategory::Ref_Motion >
static
createCooked
(const CookingContext &ctx, const MotionCookConfig &config) const
ph::MotionSource
genLocalToWorld
(const Time &start, const Time &end) const =0
ph::MotionSource
pure virtual
getDynamicCategory
() const override
ph::TSdlResourceBase< ESdlTypeCategory::Ref_Motion >
inline
virtual
getDynamicSdlClass
() const
ph::ISdlResource
inline
virtual
getId
() const override
ph::SdlResourceBase
inline
virtual
ISdlResource
()=default
ph::ISdlResource
inline
protected
ISdlResource
(const ISdlResource &other)=default
ph::ISdlResource
inline
ISdlResource
(ISdlResource &&other)=default
ph::ISdlResource
inline
isInlinable
() const
ph::ISdlResource
inline
virtual
operator=
(const TSdlResourceBase &rhs)=default
ph::TSdlResourceBase< ESdlTypeCategory::Ref_Motion >
inline
protected
operator=
(TSdlResourceBase &&rhs)=default
ph::TSdlResourceBase< ESdlTypeCategory::Ref_Motion >
inline
protected
ph::SdlResourceBase::operator=
(const SdlResourceBase &rhs)
ph::SdlResourceBase
inline
protected
ph::SdlResourceBase::operator=
(SdlResourceBase &&rhs)=default
ph::SdlResourceBase
protected
ph::ISdlResource::operator=
(const ISdlResource &rhs)=default
ph::ISdlResource
inline
ph::ISdlResource::operator=
(ISdlResource &&rhs)=default
ph::ISdlResource
inline
SdlResourceBase
()
ph::SdlResourceBase
inline
protected
SdlResourceBase
(const SdlResourceBase &other)
ph::SdlResourceBase
inline
protected
SdlResourceBase
(SdlResourceBase &&other)=default
ph::SdlResourceBase
protected
storeCooked
(CookedMotion &out_motion, const CookingContext &ctx, const MotionCookConfig &config) const =0
ph::MotionSource
pure virtual
TSdlResourceBase
()=default
ph::TSdlResourceBase< ESdlTypeCategory::Ref_Motion >
inline
protected
TSdlResourceBase
(const TSdlResourceBase &other)=default
ph::TSdlResourceBase< ESdlTypeCategory::Ref_Motion >
inline
protected
TSdlResourceBase
(TSdlResourceBase &&other)=default
ph::TSdlResourceBase< ESdlTypeCategory::Ref_Motion >
inline
protected
~ISdlResource
()=default
ph::ISdlResource
inline
virtual
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