Photon Engine 2.0.0-beta
A physically based renderer.
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ph::MaskedIntersectable Member List

This is the complete list of members for ph::MaskedIntersectable, including all inherited members.

calcAABB() const overrideph::MaskedIntersectablevirtual
calcHitDetail(const Ray &ray, HitProbe &probe, HitDetail *out_detail) const overrideph::MaskedIntersectablevirtual
isIntersecting(const Ray &ray, HitProbe &probe) const overrideph::MaskedIntersectablevirtual
isOccluding(const Ray &ray) constph::Intersectablevirtual
MaskedIntersectable(const Intersectable *intersectable, const std::shared_ptr< TTexture< real > > &mask, uint8 maxIterations=4)ph::MaskedIntersectable
mayOverlapVolume(const math::AABB3D &volume) constph::Intersectablevirtual
reintersect(const Ray &ray, HitProbe &probe, const Ray &srcRay, HitProbe &srcProbe) const overrideph::MaskedIntersectablevirtual
~Intersectable()=defaultph::Intersectablevirtual