Photon Engine 2.0.0-beta
A physically based renderer.
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ph::InitiallyPausedThread Member List

This is the complete list of members for ph::InitiallyPausedThread, including all inherited members.

getId() constph::InitiallyPausedThreadinline
hasJoined() constph::InitiallyPausedThreadinline
hasStarted() constph::InitiallyPausedThreadinline
InitiallyPausedThread()ph::InitiallyPausedThread
InitiallyPausedThread(InitiallyPausedThread &&other)=defaultph::InitiallyPausedThreadinline
InitiallyPausedThread(Func &&func, Args &&... args)ph::InitiallyPausedThreadinlineexplicit
join()ph::InitiallyPausedThread
operator=(InitiallyPausedThread &&rhs)=defaultph::InitiallyPausedThreadinline
ph::IMoveOnly::operator=(IMoveOnly &&rhs)=defaultph::IMoveOnlyinlineprivate
ph::IMoveOnly::operator=(const IMoveOnly &rhs)=deleteph::IMoveOnlyprivate
start()ph::InitiallyPausedThread
~InitiallyPausedThread()ph::InitiallyPausedThread