Photon Engine 2.0.0-beta
A physically based renderer.
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This is the complete list of members for ph::FrameProcessingPipeline, including all inherited members.
appendOperator(std::unique_ptr< FrameOperator > op) | ph::FrameProcessingPipeline | |
FrameProcessingPipeline()=default | ph::FrameProcessingPipeline | inline |
FrameProcessingPipeline(FrameProcessingPipeline &&other) | ph::FrameProcessingPipeline | |
operator=(FrameProcessingPipeline &&rhs) | ph::FrameProcessingPipeline | |
ph::IMoveOnly::operator=(IMoveOnly &&rhs)=default | ph::IMoveOnly | inlineprivate |
ph::IMoveOnly::operator=(const IMoveOnly &rhs)=delete | ph::IMoveOnly | private |
process(const HdrRgbFrame &srcFrame, HdrRgbFrame *out_dstFrame) | ph::FrameProcessingPipeline |