Photon Engine 2.0.0-beta
A physically based renderer.
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This is the complete list of members for ph::EqualSamplingRenderer, including all inherited members.
asyncIsRendering() const | ph::Renderer | inline |
asyncIsUpdating() const | ph::Renderer | inline |
asyncPeekFrame(std::size_t layerIndex, const Region ®ion, HdrRgbFrame &out_frame) override | ph::EqualSamplingRenderer | virtual |
asyncPollMergedUpdatedRegions(TSpan< RenderRegionStatus > out_regions, std::size_t mergeSize) | ph::Renderer | |
asyncPollUpdatedRegions(TSpan< RenderRegionStatus > out_regions) override | ph::EqualSamplingRenderer | virtual |
asyncQueryRenderProgress() override | ph::EqualSamplingRenderer | virtual |
asyncQueryRenderStats() override | ph::EqualSamplingRenderer | virtual |
doRender() override | ph::EqualSamplingRenderer | virtual |
doUpdate(const CoreCookedUnit &cooked, const VisualWorld &world) override | ph::EqualSamplingRenderer | virtual |
EqualSamplingRenderer(std::unique_ptr< IRayEnergyEstimator > estimator, Viewport viewport, SampleFilter filter, uint32 numWorkers, EScheduler scheduler) | ph::EqualSamplingRenderer | |
getCropWindowPx() const | ph::Renderer | inline |
getObservationInfo() const override | ph::EqualSamplingRenderer | virtual |
getRenderHeightPx() const | ph::Renderer | inline |
getRenderRegionPx() const | ph::Renderer | inline |
getRenderWidthPx() const | ph::Renderer | inline |
getViewport() const | ph::Renderer | inline |
m_estimator | ph::SamplingRenderer | protected |
m_filter | ph::SamplingRenderer | protected |
numWorkers() const | ph::Renderer | inline |
render() | ph::Renderer | |
Renderer(Viewport viewport, uint32 numWorkers) | ph::Renderer | |
retrieveFrame(std::size_t layerIndex, HdrRgbFrame &out_frame) override | ph::EqualSamplingRenderer | virtual |
SamplingRenderer(std::unique_ptr< IRayEnergyEstimator > estimator, Viewport viewport, SampleFilter filter, uint32 numWorkers) | ph::SamplingRenderer | |
setNumWorkers(uint32 numWorkers) | ph::Renderer | |
update(const CoreCookedUnit &cooked, const VisualWorld &world) | ph::Renderer | |
~Renderer() | ph::Renderer | virtual |