Photon Engine 2.0.0-beta
A physically based renderer.
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ph::ConstantVelocityMotion Member List

This is the complete list of members for ph::ConstantVelocityMotion, including all inherited members.

CATEGORYph::TSdlResourceBase< ESdlTypeCategory::Ref_Motion >static
ConstantVelocityMotion(const math::Vector3R &velocity)ph::ConstantVelocityMotionexplicit
createCooked(const CookingContext &ctx, const MotionCookConfig &config) constph::MotionSource
genLocalToWorld(const Time &start, const Time &end) const overrideph::ConstantVelocityMotionvirtual
getDynamicCategory() const overrideph::TSdlResourceBase< ESdlTypeCategory::Ref_Motion >inlinevirtual
getDynamicSdlClass() constph::ISdlResourceinlinevirtual
getId() const overrideph::SdlResourceBaseinlinevirtual
ISdlResource()=defaultph::ISdlResourceinlineprotected
ISdlResource(const ISdlResource &other)=defaultph::ISdlResourceinline
ISdlResource(ISdlResource &&other)=defaultph::ISdlResourceinline
isInlinable() constph::ISdlResourceinlinevirtual
operator=(const TSdlResourceBase &rhs)=defaultph::TSdlResourceBase< ESdlTypeCategory::Ref_Motion >inlineprotected
operator=(TSdlResourceBase &&rhs)=defaultph::TSdlResourceBase< ESdlTypeCategory::Ref_Motion >inlineprotected
ph::SdlResourceBase::operator=(const SdlResourceBase &rhs)ph::SdlResourceBaseinlineprotected
ph::SdlResourceBase::operator=(SdlResourceBase &&rhs)=defaultph::SdlResourceBaseprotected
ph::ISdlResource::operator=(const ISdlResource &rhs)=defaultph::ISdlResourceinline
ph::ISdlResource::operator=(ISdlResource &&rhs)=defaultph::ISdlResourceinline
SdlResourceBase()ph::SdlResourceBaseinlineprotected
SdlResourceBase(const SdlResourceBase &other)ph::SdlResourceBaseinlineprotected
SdlResourceBase(SdlResourceBase &&other)=defaultph::SdlResourceBaseprotected
storeCooked(CookedMotion &out_motion, const CookingContext &ctx, const MotionCookConfig &config) const overrideph::ConstantVelocityMotionvirtual
TSdlResourceBase()=defaultph::TSdlResourceBase< ESdlTypeCategory::Ref_Motion >inlineprotected
TSdlResourceBase(const TSdlResourceBase &other)=defaultph::TSdlResourceBase< ESdlTypeCategory::Ref_Motion >inlineprotected
TSdlResourceBase(TSdlResourceBase &&other)=defaultph::TSdlResourceBase< ESdlTypeCategory::Ref_Motion >inlineprotected
~ISdlResource()=defaultph::ISdlResourceinlinevirtual