Photon Engine
2.0.0-beta
A physically based renderer.
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ToneMapper.h
Go to the documentation of this file.
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#pragma once
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namespace
ph
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{
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class
ToneMapper
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{
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public
:
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virtual
~ToneMapper
() = 0;
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};
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}
// end namespace ph
ph::ToneMapper
Definition
ToneMapper.h:7
ph::ToneMapper::~ToneMapper
virtual ~ToneMapper()=0
ph
The root for all renderer implementations.
Definition
EEngineProject.h:6
Source
Frame
ToneMapper
ToneMapper.h
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