Photon Engine 2.0.0-beta
A physically based renderer.
Loading...
Searching...
No Matches
ToneMapper.h
Go to the documentation of this file.
1#pragma once
2
3namespace ph
4{
5
7{
8public:
9 virtual ~ToneMapper() = 0;
10};
11
12}// end namespace ph
Definition ToneMapper.h:7
virtual ~ToneMapper()=0
The root for all renderer implementations.
Definition EEngineProject.h:6