Photon Engine 2.0.0-beta
A physically based renderer.
Loading...
Searching...
No Matches
RadiantFluxPanelArray.h
Go to the documentation of this file.
1//#pragma once
2//
3//#include "Core/Receiver/Receiver.h"
4//#include "Core/Receiver/RadiantFluxPanel.h"
5//
6//#include <memory>
7//#include <vector>
8//
9//namespace ph::math { class RigidTransform; }
10//
11//namespace ph
12//{
13//
14//class RadiantFluxPanelArray : public Receiver
15//{
16//public:
17// // TODO: ordinary ctors
18//
19// Spectrum receiveRay(const math::Vector2D& rasterCoord, Ray* out_ray) const override;
20// void evalEmittedImportanceAndPdfW(const math::Vector3R& targetPos, math::Vector2R* const out_filmCoord, math::Vector3R* const out_importance, real* out_filmArea, real* const out_pdfW) const override;
21//
22//private:
23// std::vector<RadiantFluxPanel> m_panels;
24// std::vector<std::size_t> m_rasterCoordToPanelIndex;
25// std::shared_ptr<math::RigidTransform> m_localToWorld;
26//};
27//
28//}// end namespace ph