Photon Engine 2.0.0-beta
A physically based renderer.
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RadiantFluxPanel.h
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1//#pragma once
2//
3//#include "Core/Receiver/Receiver.h"
4//#include "Math/TVector2.h"
5//
6//#include <memory>
7//
8//namespace ph::math { class RigidTransform; }
9//
10//namespace ph
11//{
12//
13//class RadiantFluxPanel : public Receiver
14//{
15//public:
16// RadiantFluxPanel(
17// const math::Vector2R& widthHeight,
18// const math::Vector3R& position,
19// const math::Vector3R& direction,
20// const math::Vector3R& upAxis);
21//
22// Spectrum receiveRay(const math::Vector2D& rasterCoord, Ray* out_ray) const override;
23// void evalEmittedImportanceAndPdfW(const math::Vector3R& targetPos, math::Vector2R* const out_filmCoord, math::Vector3R* const out_importance, real* out_filmArea, real* const out_pdfW) const override;
24//
25//private:
26// math::Vector2R m_widthHeight;
27// std::shared_ptr<math::RigidTransform> m_receiverToWorld;
28//};
29//
30//}// end namespace ph