Photon Engine
2.0.0-beta
A physically based renderer.
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BackwardLightIntegrator.h
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BNEEPTEstimator.cpp
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LightTracingIntegrator.cpp
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PartialRayEnergyEstimator.h
PathEstimator.cpp
PathEstimator.h
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PathEstimator.h
Go to the documentation of this file.
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#pragma once
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//#include "Core/Estimator/Estimator.h"
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//#include "Core/Quantity/Spectrum.h"
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//#include "Core/Estimator/SurfaceAttributeEstimator.h"
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//
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//namespace ph
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//{
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//
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//class SurfaceHit;
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//
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//class PathEstimator : public Estimator, public TCommandInterface<PathEstimator>
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//{
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//public:
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// PathEstimator();
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//
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// virtual void radianceAlongRay(
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// const Ray& ray,
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// const Integrand& integrand,
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// Spectrum& out_radiance,
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// SurfaceHit& out_firstHit) const = 0;
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//
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// AttributeTags supportedAttributes() const override;
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// void update(const Scene& scene) override;
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// void estimate(
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// const Ray& ray,
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// const Integrand& integrand,
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// const AttributeTags& requestedAttributes,
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// Estimation& out_estimation) const override;
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//
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//private:
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// SurfaceAttributeEstimator m_surfaceAttributeEstimator;
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//
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//public:
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// explicit PathEstimator(const InputPacket& packet);
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// static SdlTypeInfo ciTypeInfo();
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// static void ciRegister(CommandRegister& cmdRegister);
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//};
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//
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//}// end namespace ph
Source
Core
Estimator
PathEstimator.h
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