Photon Engine 2.0.0-beta
A physically based renderer.
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HdrOperator.h
Go to the documentation of this file.
1#pragma once
2
3namespace ph
4{
5
7{
8public:
9 virtual ~HdrOperator() = 0;
10};
11
12}// end namespace ph
Definition HdrOperator.h:7
virtual ~HdrOperator()=0
The root for all renderer implementations.
Definition EEngineProject.h:6