Photon Engine
2.0.0-beta
A physically based renderer.
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HdrOperator.h
Go to the documentation of this file.
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#pragma once
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namespace
ph
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{
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class
HdrOperator
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{
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public
:
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virtual
~HdrOperator
() = 0;
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};
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}
// end namespace ph
ph::HdrOperator
Definition
HdrOperator.h:7
ph::HdrOperator::~HdrOperator
virtual ~HdrOperator()=0
ph
The root for all renderer implementations.
Definition
EEngineProject.h:6
Source
Frame
HdrOperator
HdrOperator.h
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