Photon Engine 2.0.0-beta
A physically based renderer.
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EmitFunction.h
Go to the documentation of this file.
1#pragma once
2
3#include <Common/primitive_type.h>
4
5namespace ph
6{
7
8class SurfaceHit;
9
11{
12public:
13 virtual ~EmitFunction() = 0;
14
15 virtual void evalEmissionCoeff(const SurfaceHit& X, real* out_coeff) const = 0;
16};
17
18}// end namespace ph
Definition EmitFunction.h:11
virtual void evalEmissionCoeff(const SurfaceHit &X, real *out_coeff) const =0
virtual ~EmitFunction()=0
General information about a ray-surface intersection event.
Definition SurfaceHit.h:59
The root for all renderer implementations.
Definition EEngineProject.h:6