Photon Engine
2.0.0-beta
A physically based renderer.
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EEngineProject.h
Go to the documentation of this file.
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#pragma once
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#include <string_view>
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namespace
ph
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{
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enum class
EEngineProject
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{
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Engine
,
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EngineTest
,
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SDLGen
,
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SDLGenCLI
,
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PhotonCLI
,
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Editor
,
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EditorLib
,
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EditorTest
,
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IntersectError
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};
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std::string_view
to_string
(
EEngineProject
project);
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}
// end namespace ph
ph
The root for all renderer implementations.
Definition
EEngineProject.h:6
ph::to_string
std::string_view to_string(EEngineProject project)
Definition
EEngineProject.cpp:8
ph::EEngineProject
EEngineProject
Definition
EEngineProject.h:9
ph::EEngineProject::SDLGenCLI
@ SDLGenCLI
ph::EEngineProject::EngineTest
@ EngineTest
ph::EEngineProject::Editor
@ Editor
ph::EEngineProject::IntersectError
@ IntersectError
ph::EEngineProject::Engine
@ Engine
ph::EEngineProject::EditorTest
@ EditorTest
ph::EEngineProject::SDLGen
@ SDLGen
ph::EEngineProject::EditorLib
@ EditorLib
ph::EEngineProject::PhotonCLI
@ PhotonCLI
Include
EEngineProject.h
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