Photon Engine 2.0.0-beta
A physically based renderer.
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EEngineProject.h
Go to the documentation of this file.
1#pragma once
2
3#include <string_view>
4
5namespace ph
6{
7
8enum class EEngineProject
9{
10 Engine,
12 SDLGen,
15 Editor,
19};
20
21std::string_view to_string(EEngineProject project);
22
23}// end namespace ph
The root for all renderer implementations.
Definition EEngineProject.h:6
std::string_view to_string(EEngineProject project)
Definition EEngineProject.cpp:8
EEngineProject
Definition EEngineProject.h:9